GAME DEVELOPMENT
I have been working in game development since 2019. In that time, I have programmed for nearly every system in all of our games, and I've had various opportunities to get involved in game design and writing.
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I am deeply invested in computer games as a medium for world-building and storytelling. I want to make the best games and tell the most engaging stories. I want to be proud of my work and for the whole world to see it.
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Please have a look at some of the projects I've worked on so far. Click on any to find out more.
Ground Shatter (2019 - present)
Knights in Tight Spaces is the medieval spin-off to Fights in Tight Spaces. Lead your party of adventurers and smash your way through bandits, skeletons and spellcasters to rid the kingdom of evil.
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A significant amount of our codebase was rebuilt from scratch to deliver on this ambitious project, and to provide us with a foundation to build upon as we continue to look towards a bright future of Tight Spaces games.
The BAFTA-nominated rogue-like brawler. As Agent 11 of the British secret service, tour the world and take down criminal organisations from biker gangs to ninjas.
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Ground Shatter's flagship title. My role on this project grew substantially over five years working on the game and its three DLCs, leading to complete programming authority, and several design and writing contributions.
The high-octane buddy cop arcade first-person, and sequel to Ground Shatter's original action movie-inspired statement. Bring down a terrorist threat in the heart of London, scaling a towering high rise, busting down doors and taking out bad guys. Go for slow-motion kills and rack up a mighty score multiplier. Play through the story or beat the daily leaderboards, alone or with a friend.


