top of page

CAREER

Programming Languages

I am a computer game programmer based in Bristol. I have been working for Ground Shatter since November 2019. Since then I have worked on RICO: London, Knights in Tight Spaces, and the BAFTA-nominated Fights in Tight Spaces.

C#

Unreal Engine Blueprints

Software
Ground Shatter Ltd.     2019 to present

Programmer

 

Programming for turn-based tactical deckbuilding rogue-likes, and a procedurally-generated first-person shooter with local and online multiplayer. Working with all aspects of our codebases including gameplay, animation, audio, lighting, UI, development tools and backend systems.

​

Released three games and three DLC products, including Fights in Tight Spaces which was nominated for two Develop:Star awards and a BAFTA.

GitHub

Microsoft Office

Unreal Engine 4

Unity

Unity Version Control (Plastic SCM)

Visual Studio

University of Portsmouth    ​2015 - 2019
Computer Games Technology (BSc) - 2:1

 

I took a four-year course, including an optional self-employment placement year. I graduated in July 2019 with a 2:1 degree.

bottom of page