CAREER
Programming Languages
I am a computer game programmer based in Bristol. I have been working for Ground Shatter since November 2019. Since then I have worked on RICO: London, Knights in Tight Spaces, and the BAFTA-nominated Fights in Tight Spaces.
C#
Unreal Engine Blueprints
Software
Ground Shatter Ltd. 2019 to present
Programmer
Programming for turn-based tactical deckbuilding rogue-likes, and a procedurally-generated first-person shooter with local and online multiplayer. Working with all aspects of our codebases including gameplay, animation, audio, lighting, UI, development tools and backend systems.
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Released three games and three DLC products, including Fights in Tight Spaces which was nominated for two Develop:Star awards and a BAFTA.
GitHub
Microsoft Office
Unreal Engine 4
Unity
Unity Version Control (Plastic SCM)
Visual Studio
University of Portsmouth ​2015 - 2019
Computer Games Technology (BSc) - 2:1
I took a four-year course, including an optional self-employment placement year. I graduated in July 2019 with a 2:1 degree.