CAREER
Programming Languages
I am a computer game programmer based in Bristol. I have been working for Ground Shatter since November 2019. Since then I have worked on RICO: London, Knights in Tight Spaces, and the BAFTA-nominated Fights in Tight Spaces.
C#
Unreal Engine Blueprints
Software
Ground Shatter Ltd. 2019 to present
Programmer
Programming for turn-based tactical deckbuilding rogue-likes, and a procedurally-generated first-person shooter with local and online multiplayer. Working with all aspects of our codebases including gameplay, animation, audio, lighting, UI, development tools and backend systems.
Released three games and three DLC products, including Fights in Tight Spaces which was nominated for two Develop:Star awards and a BAFTA.
GitHub
Microsoft Office
Unreal Engine 4
Unity
Unity Version Control (Plastic SCM)
Visual Studio
University of Portsmouth 2015 - 2019
Computer Games Technology (BSc) - 2:1
I took a four-year course, including an optional self-employment placement year. I graduated in July 2019 with a 2:1 degree.